![]() ![]() When you roll Dicey, time stops and you gain energy, based on the number you’ve rolled with Dicey. ![]() Now this is where combat really finds its edge. Once enough crystals have been collected by Even you are able to throw Dicey as a roll. The catch is that none of these do actual damage to the enemies themselves, but you can use it to knock off energy crystals. Even is only armed with a slingshot that can hit enemies from afar. You see, as Even herself you can’t really deal damage to opponents once you get drawn into a battle encounter. Lost in Random is a mixup of a card-based battle game and a third person RPG. Domino pieces line the streets, cards function as spawn points for enemies and even during combat you will be moving around gigantic pawns and game pieces to advance. That’s before you get to the decorations, which are each clearly inspired by board games. It’s these touches that makes Random truly a joy to explore because of its fleshed out worldbuilding. While I wasn’t able to visit the next city Threedom, there were already hints about the place in Two-Town, suggesting it was ruled by three rivaling siblings claiming ownership of the city. Even the town itself has two majors that have divided up parts of the town itself. Some of them have actual twins, while others swap personalities from time to time. But my time with the game started to get even more impressive when exploring Two-Town, a place where every character has a split personality of some kind. The starting town where Even and Odd live, Onecroft, is clearly designed as a shipping port with all the buildings being based on kettles and pots. During my time with the demo I was able to visit two of the six major cities from the game and each one felt distinct and different. From the creative character designs of the townsfolk to it’s world in general. Much akin to the work of film studio Laika and The Nightmare Before Christmas, it uses every opportunity of it’s artstyle to surprise and amaze. The game looks like a stop-motion animation film come to life. The most striking feature of Lost in Random is it’s gorgeous art design. Along the way they explore the six different worlds in Random and meet a cast of quirky characters. Together the two must make their way through Random to reach the palace of the Queen and find a way to save Odd. It walks on two legs and talks in a mysterious language. Here she finds Dicey, the only surviving dice from a long lasting war. Unfortunately for Even, she gets taken away to the lost battlefield of the dice. Even, however, can’t sit by and decides to head out after Odd. Odd rolls a six and is taken away to live with the Queen in her palace. Lost in Random tells the story of Even, a little girl who gets separated from her older sister Odd when she rolls the Queen of Random’s magical dice on her 12th birthday. While it’s still unclear to me how well this game will perform on the NIntendo Switch, it’s core gameplay and world shined in my first four hours with the game. EA gave me the opportunity to go hands on with an early PC build of the game. It’s world and characters were clearly based on all sorts of board and card games, fitting of a place called Random. The game immediately caught my attention with its gorgeous visual style, clearly inspired by gothic stop-motion films like Coraline and 9. Zoink! Games revealed Lost in Random last year during their EA Play showcase. ![]()
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